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If Unreal or Cryengine took the effort to create better learning resources like Unity does, they would grow dramatically. To find the name of a function I need
by gentleman11 7y ago
If Unreal or Cryengine took the effort to create better learning resources like Unity does, they would grow dramatically. To find the name of a function I need in the c++ is a research project involving a dive through years of old forum posts.
- ThrowawayR2 7y agoIsn't Unreal already the dominant engine for AAA games?
- Scramblejams 7y agoUnity's dominant on mobile compared to Unreal. We (a FAANG) are actually looking for a dev experienced with Unreal on mobile devices. If anybody sees this and is interested, hit me up. Contact info in my profile. Edit: Added emphasis that we're looking for an Unreal mobile dev, not Unity.
- pj_mukh 7y agoAt a high level, how is Unity used at FAANG?
- ore0s 7y agomy guess: oculus. https://developer.oculus.com/documentation/unity/?locale=en_US https://developer.oculus.com/documentation/unity/?locale=en_...
- Scramblejams 7y agoUnreal, not Unity. Making a game.
- Impossible 7y agoI used both Unreal and Unity at FAANG. VR and AR apps are obvious use cases but you find the engines in all kind of random places. Especially common in ML research groups for scene and environment understanding
- pjmlp 7y agoIt is the main engine that Microsoft pushes for HoloLens, for example. It is also what Google sponsors for Stadia and Android games, instead of doing their own SceneKit.
- tedunangst 7y agoRandom side note: I just learned Infinity Blade was pulled from the app store.
- Jach 7y agoDepends where you draw the line on AAA, and if "biggest minority" is the same as "dominant". A lot of AAA games use their own in-house engine.
- pjmlp 7y agoYes, however Unity gets big support from Google, Nintendo, Microsoft as well, for their platforms. https://developer.nintendo.com/tools https://developer.nintendo.com/tools https://docs.microsoft.com/en-us/windows/mixed-reality/unity-development-overview https://docs.microsoft.com/en-us/windows/mixed-reality/unity... https://stadia.dev/blog/unity-production-ready-support-for-stadia-now-available/ https://stadia.dev/blog/unity-production-ready-support-for-s... https://developer.android.com/games/develop/build-in-unity https://developer.android.com/games/develop/build-in-unity
- soup10 7y agoNintendo and Microsoft have their own custom engines and toolchains for AAA games. Unity gets used for casual titles where teams are smaller, roles are less specialized, and high performance rendering isn't as big of a priority. (Not that Unity is slow, it's just behind the curve of Unreal and the custom engines of big studios)
- echelon 7y agoDo you know if Breath of the Wild was Nintendo's engine or (as I've heard) Unreal/Havok?
- deleted 7y ago[deleted]
- throwaway17_17 7y agoThe safe bet for Breath of the Wild is to assume that Nintendo used an in-house engine. Although it is public information that the dev team used a modified version of Havok as the principle physics engine.