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Depends on the game. Nintendo stores most of their animation and particle effect data in a mostly declarative format which I've reverse engineered and reimpleme
by Jasper_ 7y ago
Depends on the game. Nintendo stores most of their animation and particle effect data in a mostly declarative format which I've reverse engineered and reimplemented in TypeScript.
For instance, the particle engine is here https://github.com/magcius/noclip.website/blob/master/src/Common/JSYSTEM/JPA.ts https://github.com/magcius/noclip.website/blob/master/src/Co...
- MrBuddyCasino 7y agoJesus Christ, a 5000 LOCs reverse engineered from what is probably a binary file format. I admire that level of dedication, must have been a huge amount of work.