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This is super impressive. How do the animations and effects work? This can't just all be static data, but game code too?
by MrBuddyCasino 7y ago
This is super impressive. How do the animations and effects work? This can't just all be static data, but game code too?
- Jasper_ 7y agoDepends on the game. Nintendo stores most of their animation and particle effect data in a mostly declarative format which I've reverse engineered and reimplemented in TypeScript. For instance, the particle engine is here https://github.com/magcius/noclip.website/blob/master/src/Common/JSYSTEM/JPA.ts https://github.com/magcius/noclip.website/blob/master/src/Co...
- MrBuddyCasino 7y agoJesus Christ, a 5000 LOCs reverse engineered from what is probably a binary file format. I admire that level of dedication, must have been a huge amount of work.