4 ms·
See also https://noclip.website/ https://noclip.website/
by terracatta 7y ago
See also https://noclip.website/ https://noclip.website/
- airstrike 7y agoI love this, thank you. Sadly you have to hold the mouse button while moving the camera around but it's still amazing.
- Jasper_ 7y agoThanks for the suggestion. If you refresh, open the DevTools console with F12, and type `main.viewer.inputManager.releaseOnMouseUp = false`, the grab will stick until you press Escape now.
- sbuggay 7y agoWow this is awesome, thanks for sharing. I worry about supplying the .WADs for textures. Quake and Half-Life are both open source now but I'm not sure if their resources files are.
- Jasper_ 7y agoI'm not a lawyer, but this is my philosophy on why I continue to run https://noclip.website https://noclip.website like I do. https://twitter.com/JasperRLZ/status/1100819780691357696 https://twitter.com/JasperRLZ/status/1100819780691357696
- artificial 7y agoThanks for sharing, this is immensely cool! Just shared with some colleagues!
- wensley 7y agoHow do you get started deciphering the object data from an unknown format stored as binary? I've tried to extract data from ps1 games but have no idea where to begin.
- tinus_hn 7y agoTheir resources files are specifically not part of the open source releases. https://github.com/id-Software/Quake/blob/master/readme.txt https://github.com/id-Software/Quake/blob/master/readme.txt
- MrBuddyCasino 7y agoThis is super impressive. How do the animations and effects work? This can't just all be static data, but game code too?
- Jasper_ 7y agoDepends on the game. Nintendo stores most of their animation and particle effect data in a mostly declarative format which I've reverse engineered and reimplemented in TypeScript. For instance, the particle engine is here https://github.com/magcius/noclip.website/blob/master/src/Common/JSYSTEM/JPA.ts https://github.com/magcius/noclip.website/blob/master/src/Co...
- MrBuddyCasino 7y agoJesus Christ, a 5000 LOCs reverse engineered from what is probably a binary file format. I admire that level of dedication, must have been a huge amount of work.