3 ms·
I thought that progressive meshes don't lend themselves well to GPU buffer objects. Always assumed that Google Maps just have a huge number of static mesh LODs
by markus0 7y ago
I thought that progressive meshes don't lend themselves well to GPU buffer objects. Always assumed that Google Maps just have a huge number of static mesh LODs for everything (which they could have generated using progressive meshes) and are okay with mesh popping.