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I would disagree that it's impossible to tell what the rear's doing in a sim. I've never driven a real vehicle outside of a few times in a low-powered kart, so
by Measter 7y ago
I would disagree that it's impossible to tell what the rear's doing in a sim. I've never driven a real vehicle outside of a few times in a low-powered kart, so I don't know what it's like in that scenario. I assume there's some physical feedback through the seat about what the car's doing.
But when I'm driving in VR in iRacing or Assetto Corsa I can tell when the rear is about to step out. It can't be track-based memory because I can tell on tracks I've never driven on before. I don't think it's through the wheel, but rather some sort of visual cue about how the car is moving.
I would assume that visual cue is there in a real car as well, but isn't needed because you have the physical feeling.
- LoSboccacc 7y ago> driving in VR ah well that's something I never tried; do you have the same sensation of control while driving on a standard monitor?
- Measter 7y agoIt's been several years since I last drove with a monitor (my sim rig doesn't have one nearby), but from what I remember not as much. One of the biggest things I remember noticing when I switched to VR was I very quickly got better at car control. I had a much better sense of where my car was, what it was doing, where the edge of the track was, and where other cars were. This actually had a fair effect on my race performance, too. I was typically around the middle of ACRL's second split in performance for GT3. You can see the effect VR had on my results (split 2 unless noted otherwise): * Imola: 18th * Red Bull Ring: 19th * Monza: 6th (split 3) * Spa: 16th * Paul Ricard: 10th * Bathurst: 4th (got VR the week of this race) * Silverstone: 2nd (my first podium) And then from the season 3 months later: * Mugello: 8th * Donington: 3rd * Zandvoort: 8th * Nurburgring GP: 5th * Interlagos: 21st (got into split 1 for the first time)
- LoSboccacc 7y agointeresting, thanks!