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Before I'd actually done any real driving, I thought Gran Turismo 4 with a Logitech wheel and pedals was the real deal. Then I started driving and realized it'
by huffmsa 7y ago
Before I'd actually done any real driving, I thought Gran Turismo 4 with a Logitech wheel and pedals was the real deal.
Then I started driving and realized it's not quite there. It certainly taught me about proper corner entry, but not the visceral parts of it.
Even good simulators are like those "virtual rollercoasters". Not quite the same.
And like you said, it's very much the "I can't feel it in the seat, I can't feel the vibration difference in the pedals, frame and wheels".
If you're paying attention when driving on snow and ice, you can "feel" when the back of the car is "light" without actually kicking it out. You don't get that in these sims.
- beobab 7y agoI understand what you mean. There's an incredible amount of tactile information in the real world, and I can't help feeling that there's probably almost as much information flowing in as audio or visual (that we as humans can process at any one instant), but I have been unable to find anything to back up my wild hypothesis.
- huffmsa 7y agoPeople ask me why I like driving with the windows down when I can, and I tell them it's so I can hear my blindspot. I don't think it occurs to most people that auditory queues are just as useful when driving as visual ones.
- nitrogen 7y agoPeople have used stimulus arrays attached to the back to "replace" eyesight. It would be interesting to compare the number of nerves coming from the different senses, and how much neuronal area the senses get as the signals are aggregated.