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I've driven on tracks on touring days, so not exactly a race driver, but still. the lack of proper feedback from g forces make harder on sims to understand what
by LoSboccacc 7y ago
I've driven on tracks on touring days, so not exactly a race driver, but still. the lack of proper feedback from g forces make harder on sims to understand what the car is doing. a good wheel can help since you get back part of the wheel loading/unloading and at least you know how to navigate the last 20 meters of corner entry properly, giving enough warning of when the front is letting to, but for what the rear is going to do you're just left guessing.
that feeling of the center of rotation shifting is extremely helpful when loading the car, and sure you can just go by track memory on sims, but it's not the same thing.
- Measter 7y agoI would disagree that it's impossible to tell what the rear's doing in a sim. I've never driven a real vehicle outside of a few times in a low-powered kart, so I don't know what it's like in that scenario. I assume there's some physical feedback through the seat about what the car's doing. But when I'm driving in VR in iRacing or Assetto Corsa I can tell when the rear is about to step out. It can't be track-based memory because I can tell on tracks I've never driven on before. I don't think it's through the wheel, but rather some sort of visual cue about how the car is moving. I would assume that visual cue is there in a real car as well, but isn't needed because you have the physical feeling.
- LoSboccacc 7y ago> driving in VR ah well that's something I never tried; do you have the same sensation of control while driving on a standard monitor?
- Measter 7y agoIt's been several years since I last drove with a monitor (my sim rig doesn't have one nearby), but from what I remember not as much. One of the biggest things I remember noticing when I switched to VR was I very quickly got better at car control. I had a much better sense of where my car was, what it was doing, where the edge of the track was, and where other cars were. This actually had a fair effect on my race performance, too. I was typically around the middle of ACRL's second split in performance for GT3. You can see the effect VR had on my results (split 2 unless noted otherwise): * Imola: 18th * Red Bull Ring: 19th * Monza: 6th (split 3) * Spa: 16th * Paul Ricard: 10th * Bathurst: 4th (got VR the week of this race) * Silverstone: 2nd (my first podium) And then from the season 3 months later: * Mugello: 8th * Donington: 3rd * Zandvoort: 8th * Nurburgring GP: 5th * Interlagos: 21st (got into split 1 for the first time)
- LoSboccacc 7y agointeresting, thanks!