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I spent quite a while trying to replace the syntax of FFmpeg's filter-graphs with a tree-structure of nodes. Then about a week in I remembered why you should ne
by nness 7y ago
I spent quite a while trying to replace the syntax of FFmpeg's filter-graphs with a tree-structure of nodes. Then about a week in I remembered why you should never build a DSL over a DSL.
I personally find the FFmpeg syntax to not need further abstraction. There's more than a few projects that try and replace the graph and they'll be stuck trying to keep pace with version creep.
- bilekas 7y ago> Then about a week in I remembered why you should never build a DSL over a DSL Yes.. I was very excited to do the same, even automate it in a way. It's a tool that is (IMO) impossible to automate.. Making it easier is project dependent... But it wont translate for someone else usually.