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> Make "open" consumer devices So Macs are out of question... Can't be signed can they? What if we get a commercial license? Apple disallowes GPL... Can't su
by minraws 7y ago
> Make "open" consumer devices
So Macs are out of question... Can't be signed can they?
What if we get a commercial license? Apple disallowes GPL...
Can't support GTK either, Expat Licensed GUI alternatives please...(I suggest Godot but it comes with a bit of pain and some baggage as well)
There are also other corner cases that they might want to cover, with more documentation.(Not sure if I have missed something)
If anyone has more info pls do share it. :)
- yjftsjthsd-h 7y agoLGPL != GPL
- jcelerier 7y ago> So Macs are out of question... Can't be signed can they? ... you know that even Apple ships some GPL software on every Mac right ? GPL is 100% fine mac hardware. There are even GPL apps on the appstore. Signing does not prevent you to upload a new version of the app to your own device.
- justinclift 7y ago> There are even GPL apps on the appstore. Are you sure they're GPL? Maybe they're dual-licensed, and the Apple app store is using "the other licence"?
- jcelerier 7y agohttps://en.wikipedia.org/wiki/List_of_free_and_open-source_iOS_applications https://en.wikipedia.org/wiki/List_of_free_and_open-source_i...
- justinclift 7y agoInteresting. Event though some of the repos listed didn't seem to have licensing info in any obvious place, several of the GPL* ones did. Seem you're right. :) Am very surprised, after reports a while back of GPL (etc) apps not being approved. Hopefully they continue to be approved (etc). :)
- jcelerier 7y ago> Am very surprised, after reports a while back of GPL (etc) apps not being approved. it was an issue until Xcode 7 : prior to that you had to pay 99$ to Apple for the right of uploading something to your own iDevice. Since Xcode 7 this is not necessary anymore.
- guug 7y ago> Apple ships some GPL software on every Mac right [..] re are even GPL apps on the appstore. To my knowlage and IANAL, this is only possible with older pre-v3 licenses. v3 licenses specifically prohibit tevoisation, something that Apple's App store TOS effectively mandates by placing restrictions on what App users are allowed to do. I believe this is why apple doesn't ship recent versions of Bash. Feel free to correct me if I'm wrong.
- jcelerier 7y agohttps://en.wikipedia.org/wiki/List_of_free_and_open-source_iOS_applications https://en.wikipedia.org/wiki/List_of_free_and_open-source_i... there are no issues with modifying, recompiling a GPLv3 app and uploading & running it on your own iPhone, iPad or Mac - it's not tivoization.
- guug 7y agoI believe there are issues and serious ones at that. The lawyers at the FSF seem to agree: * https://www.fsf.org/news/2010-05-app-store-compliance https://www.fsf.org/news/2010-05-app-store-compliance * https://www.zdnet.com/article/no-gpl-apps-for-apples-app-store https://www.zdnet.com/article/no-gpl-apps-for-apples-app-sto...
- michaelmrose 7y agoWhile users are still allowed to run software of their choosing on the Mac I would think it would be perfectly acceptable to provide software that could be built and run outside of the mac app store. If I'm mistaken please clarify.
- minraws 7y agoOnly works if you are the sole copyright holder, and not using code from someone else. > https://github.com/peter-iakovlev/Telegram/issues/157 https://github.com/peter-iakovlev/Telegram/issues/157 > http://meta.ath0.com/2012/02/05/apples-great-gpl-purge/ http://meta.ath0.com/2012/02/05/apples-great-gpl-purge/ > https://thenextweb.com/dd/2019/06/04/why-does-macos-catalina-use-zsh-instead-of-bash-licensing/ https://thenextweb.com/dd/2019/06/04/why-does-macos-catalina...