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What I meant was input via the device itself. You can't expect people to press buttons on their glasses to get things done, that'd be a bad experience. The only
by npunt 7y ago
What I meant was input via the device itself. You can't expect people to press buttons on their glasses to get things done, that'd be a bad experience. The only other hands-free input method is gaze tracking, which would be great, but it may not make it into a v1 product.
Obviously there's input possibilities from other devices, and I mentioned iPhone. Unlikely mouse and keyboard input for a long time - AR's unique offering is freedom of movement, not being tethered to a desk.
Again, a v1 really has to be a minimal product that is first and foremost a heads-up display for a narrow set of use cases. Else it'll be too bulky or awkward - just look at the rest of the AR devices out there.