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I've stopped designing with code for all but the most trivial elements because I realized it's too easy to get sucked into the details too early on in the proce
by chaz 16y ago
I've stopped designing with code for all but the most trivial elements because I realized it's too easy to get sucked into the details too early on in the process. Designing via coded prototype means that mockups are high fidelity, and there were a lot of things going on at the same time: trying to write good copy, getting each element to align correctly, finding the perfect icon, and coding good HTML/CSS/JS. Iterations then starting feeling pretty expensive.
For the same reason people use lorem ipsum, I would recommend lower resolution tools (paper, whiteboard, wireframes, etc.) to keep details out of focus until it's time. I try to avoid Photoshop when doing early design work, but it's valuable for creating proofs for clients or as a spec for engineers.