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Working on integrating a high end offline 3D renderer into Adobe AfterEffects as a plug-in. Did that before, company tanked briefly before being profitable six
by virtualritz 7y ago
Working on integrating a high end offline 3D renderer into Adobe AfterEffects as a plug-in.
Did that before, company tanked briefly before being profitable six years ago. Customers are still asking to bring the product back.
I though I give it a shot. We were five at the time for two such products. I figured I can do a single product with less
features myself.
API changed on both sides (host app & renderer). Old codebase was C++ and I have limited rights to it.
I am writing the new product from scratch in Rust. I am probably the first person to write an AfterEffects plug-in in Rust. Luckily that app is now so old that the API is pure C99, great for Rust bindings.
That's actually the most fun part of this. Rust is pure bliss. Particularly now that the community has moved to Discord feedback seems to be more instant than on IRC before.