3 ms·
Or you can just not define a z coordinate in the vertex buffer object (at least, in opengl). I think the vertex shader might still need to output a 3rd coordina
by manfredo 7y ago
Or you can just not define a z coordinate in the vertex buffer object (at least, in opengl). I think the vertex shader might still need to output a 3rd coordinate. But you can always just discard it.