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As a counter-point: Soon game devs can develop their games for idealized hardware environments which is much easier than developing for the myriad of centraliz
by windsurfer 16y ago
As a counter-point:
Soon game devs can develop their games for idealized hardware environments which is much easier than developing for the myriad of centralized mainframes. If a dev needs features that a mainframe couldn't provide, they can build the hardware that's needed.
The high cost of servers and bandwidth that Onlive are basing their businesses on is about to be obsoleted and replaced with dedicated rendering hardware for the consumer.
From here, it's only a small step to conceiving a world in which it is incredibly easy to build graphically intensive games, too. If the whole simulation lives on the one piece of hardware and nowhere else, then you don't need any network code or fancy servers or massive bandwidth.
I'm excited for the future console wars!