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Very cool. Game developers get all the fun problems :) If anyone gets interested in the SVG format, I've also found this to be a very useful resource: https:/
by leggomylibro 7y ago
Very cool. Game developers get all the fun problems :)
If anyone gets interested in the SVG format, I've also found this to be a very useful resource:
https://svgpocketguide.com/book/ https://svgpocketguide.com/book/
- ygra 7y agoPersonally I found the SVG specification very readable and understandable as well. It also has the benefit of accurately describing what the renderer should do (a lot of resources out there are outdated or inaccurate).
- unlinked_dll 7y agoThe problem is the spec is so massive that different renderers support different feature sets and don't always render content the same.
- ygra 7y agoAs long as you target web browsers, things generally work out fine, in my experience, with very few gaps in the feature set. Bugs, however ... Safari is seemingly constantly broken (as was Edge until a year ago or so, but then they scrapped EdgeHTML anyway), Chrome and Firefox sometimes seem to compete on who will break things the most in trying to make rendering faster (as long as rendering doesn't have to be correct it can be made nearly infinitely fast ...).
- leni536 7y agoMy gripe with browsers is that they don't implement the linearRGB interpolation.
- andreareina 7y agoThe Mozilla SVG docs are great too: https://developer.mozilla.org/en-US/docs/Web/SVG https://developer.mozilla.org/en-US/docs/Web/SVG