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GTA V – The Wormy Fountain
- rob74 7y agoForget "Men Who Stare At Goats" - now we have "Thugs who Stare At Fountains" :D But jokes aside, this is a really interesting and approachable article! It just suffers a little bit from the writer not being a native speaker. I'm German myself, maybe that's why I notice the German tendency to "concatenate" words (e.g. "surface-topology" or "cloth-simulation") even more when it is (mis)used in English? Just some constructive criticism, in case the author reads this... ...and of course it should be "Mortal Kombat" ;)
- heavenlyblue 7y agoWhen I saw this I’ve thought the author used a dash to indicate irony or something along those lines. I didn’t see any irony so assumed I lack context.
- simonschreibt 7y agoNah, no irony :D Just a lack of English knowledge. The truth is often very boring :D
- fatboy 7y agoYes, great video! As a non-German I found the author's accent and germanisms added to its charm =]
- simonschreibt 7y agoThanks for the hints! :) Yeah my English isn't that good. I use it sometimes to - often - to make sure its understood that the words belong together but let me look up the rules... ...ah, there is no rule :D It is recommented to check the dictionary :D p.s. I've also changed it to Mortal Kombat :)
- swinglock 7y agoGetting a hang of when to use "its" and "it's" is more important, if you don't mind me saying so.
- NikolaeVarius 7y agoIt's not like native speakers care for the distinction.
- gruez 7y agoThats a pretty low bar too set. in a informal context, native speakers will forgive most other grammatical mistakes as well.
- scolby33 7y agoI see what you did there, I think. It’s interesting: I don’t mind capitalization and the a/an substitution here, although I could see the capitalization being confusing in another context. However, it’s/its and to/too almost always take me out of the flow of the text and force me to read it again to figure out the proper meaning. As a native speaker, I would still say I forgive the mistakes, but they do undoubtedly hurt my comprehension of whatever I’m reading.
- swinglock 7y agoAs a reader I think that distinction is more important than whether using a hyphen is correct, assuming the goal is to make oneself understood. That's all I meant.
- simonschreibt 7y agoI was just double-checking my text but I think "it's" and "its" should be used correctly. But if you spot a mistake, feel free to give me a hint. I would love to correct it :)
- pontifier 7y agoThat was truly amazing fluid motion at the end of your video! with a couple of tweaks to hide the looping I can see this being used everywhere.
- draw_down 7y agoI don’t think nitpicking the writing here is helpful. It’s perfectly understandable, at least to a native English speaker. We’re smart people, we can amend “a both” to “both”. Have faith! :)
- mhh__ 7y agoSlightly off topic but the level of technical and artistic detail in GTA5 never ceases to amaze me. It's shame it's so muddled thematically but it's a tour de Force of game development
- grenoire 7y agoI think Rockstar truly took that attention to detail to the next level with Red Dead Redemption 2. Everything is taken into account, down to the animal behaviour. You can even spot birds! https://www.audubon.org/news/birding-its-1899-inside-blockbuster-american-west-video-game https://www.audubon.org/news/birding-its-1899-inside-blockbu...
- kabes 7y agoI sometimes just start rdr2 just to be amazed again on how far game development has come. It's a shame though that as an programmer, I can't really play games anymore without constantly thinking: "how is that made?" And before I know it I'm taken out of the game and imagining algorithms. Very annoying, but can't help myself.
- maxnoe 7y agoThat's an integral part to me. Akin Feynman's "Fun to imagine". How marvelous the true nature of nature.
- gmueckl 7y agoFor me it is the opposite. I've dabbled in game dev as a hobby now and then and it's all code and bugs until the art arrives and transforms everything I've tried to do using ugly placeholders into something beautiful and amazing. That transformation is something truly special for me when it happens.
- dillonmckay 7y agoSame here. I thought I was alone.
- justaj 7y ago
- thih9 7y ago> I didn’t embed the video directly to avoid any tracking from Google and complications with the DSGVO. I appreciate this and I wish this behaviour was more popular. I especially like how it increases awareness of the problem.
- icebraining 7y agoBut then the laminar flow video was directly embedded - d'oh!
- simonschreibt 7y agoFixed! Thanks for the hint!
- 2sk21 7y agoLove this exposition of visual effects!
- MaxBarraclough 7y agoForgive this being slightly off topic, but you might also enjoy these posts of a similar flavour, on the game Deus Ex: Human Revolution. I particular enjoyed the Silhouette Effect section in the first of the two. https://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/ https://www.adriancourreges.com/blog/2015/03/10/deus-ex-huma... https://lousodrome.net/blog/light/2015/05/18/reverse-engineering-the-rendering-of-a-frame-in-deus-ex-human-revolution/ https://lousodrome.net/blog/light/2015/05/18/reverse-enginee...
- throwaway17_17 7y agoI don’t find these suggestions off topic at all. As a bonus, any rendering breakdowns by Adrian are great. This graphics study [1] on GTA V’s rendering pipeline is a good read. 1 -> http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphic...
- simonschreibt 7y agoNot to forget the amazing breakdowns about shadow of the collosus and assassins creed: https://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2 https://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-c... https://www.froyok.fr/blog/2015-12-breakdown-assassins-creed-ii-2 https://www.froyok.fr/blog/2015-12-breakdown-assassins-creed...
- mjurczyk 7y agoBoth this and your post on ArtStation look absolutely amazing!
- simonschreibt 7y agothank you! :)
- altitudinous 7y agoThe water effects in "Sea of Thieves" are extraordinary. I'm not a big game player, but am tempted to purchase just so I can watch the water.
- muststopmyths 7y agoFar Cry 5 as well has some fine water in its rivers.
- djsumdog 7y agoHuh .. I wish I had paid more attention. I played through FC5 .. it did have some really amazing animation, and the lakes looks cool for sure.
- simonschreibt 7y agoI also loved the cloud-effects from that game. Looks really really cool. They could even form shapes like a huge skill with their clouds.
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- danba340 7y agoAwesome!
- fidel100 7y agoGreat post!!! It remainds me of Okami. I bet they used this kind of technique somewhere.
- Jasper_ 7y agoOkami's wind spiral effects are, believe it or not, mostly static geometry, with some cleverly placed vertex colors and masks to handle the fade-outs. You can see a mini-breakdown of the effect here. Scrolling textures can do a lot! https://twitter.com/JasperRLZ/status/1173397034088271873 https://twitter.com/JasperRLZ/status/1173397034088271873
- Animats 7y agoIt's quite possible to do an impressive water simulation in real time. Here's one on WebGL.[1] Very impressive demo. But you need most of a GPU to do it. The fountains in GTA V are just playing a short texture animation on repeat, plus a particle effect for water droplets. They have a whole game to run and can't devote too many resources to water. GTA V does amazingly well at keeping a large number of active objects moving around. GTA's ocean water is quite elaborate. There are waves, you can jet-ski on it, and the effects all work together well. Much more impressive than the fountains. I once briefly met the guy who did the first good water shader, for Softimage. That had synchronized levels of detail, so you could see fine detail close up yet see all the way to the horizon, and the waves matched up. Not real-time, but it was the 1990s. First used on Waterworld, which didn't get that guy any attention. Then used on Titanic, which did. [1] http://madebyevan.com/webgl-water/ http://madebyevan.com/webgl-water/
- djsumdog 7y agoThe "Wedding Cake" fountain is one that this guy covered when he talks about Super Mario Galaxy: https://www.youtube.com/watch?v=8rCRsOLiO7k https://www.youtube.com/watch?v=8rCRsOLiO7k It's not quite the same, but it's interesting to see all the things they do to get that cool water level effect.
- Jasper_ 7y agoHeh, that's my video! Thanks for the shoutout. Galaxy has the other approaches too, you can see a Tongue Fountain over in Beach Bowl Galaxy. https://noclip.website/#smg/HeavenlyBeachGalaxy;ShareData=AA|wOUn%5elrT@RYB9dh%7b%5e=A[7n5/KhWUo[S?UA|c%28WJo%5eTUGmA[9XiojUe$|cWPA https://noclip.website/#smg/HeavenlyBeachGalaxy;ShareData=AA... A few of the effects also have variants of the "Wormy Fountains" style, most notably in the Warp Pod code. Their particle system lets them do those sorts of "Stripe Particles" as they call them, as well. https://twitter.com/JasperRLZ/status/1241799758907236355 https://twitter.com/JasperRLZ/status/1241799758907236355
- simonschreibt 7y agoJust watched your video. It's really cool! (and makes me a bit jealous :D 600k views, wow!!! My best video had 22k and only because it was a talk I have on a stage at UnrealFest) What Software did you use to animate your examples so nicely? The example-pictures and texts move very nicely around on your slide.
- hombre_fatal 7y agoLet me plug this insane website that Jasper_ also made (mentioned in that video as well): https://noclip.website/ https://noclip.website/ I think they wrote their own bespoke per-game levelblob decoders and renderers. Deserves its own HN submission.
- josephtaylor1 7y agoA prominent Rockstar Games leaker with a proven track record, known as gonnaenodaethat in the GTA Forum, claims a legitimate reveal date will happen later this month. I got the news from <a href="https://www.gamivo.com">gamivo.com</a> https://www.gamivo.com">gamivo.com</a>.