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This reminds me of the transition to SaaS. (Gaas??) Soon game devs can develop their games for idealized virtual environments which is much easier than develop
by jhuckestein 16y ago
This reminds me of the transition to SaaS. (Gaas??)
Soon game devs can develop their games for idealized virtual environments which is much easier than developing for a video game console (or more than one console). If a dev needs features that a console doesn't provide, they can just 'host' it on a different data center.
The slow release cycle of consoles that Microsoft, Nintendo and Sony are basing their businesses on is about to be obsoleted and replaced with frequent software updates.
From here, it's only a small step to conceiving a world in which it is incredibly easy to build multiplayer games, too. If the whole simulation lives on the server and nowhere else, then you don't need any network code.
The OnLive team must be incredibly excited!
- deleted 16y ago[deleted]
- windsurfer 16y agoAs a counter-point: Soon game devs can develop their games for idealized hardware environments which is much easier than developing for the myriad of centralized mainframes. If a dev needs features that a mainframe couldn't provide, they can build the hardware that's needed. The high cost of servers and bandwidth that Onlive are basing their businesses on is about to be obsoleted and replaced with dedicated rendering hardware for the consumer. From here, it's only a small step to conceiving a world in which it is incredibly easy to build graphically intensive games, too. If the whole simulation lives on the one piece of hardware and nowhere else, then you don't need any network code or fancy servers or massive bandwidth. I'm excited for the future console wars!