3 ms·
Electronic Arts used 3D scanning / photogrammetry in the new Star Wars Battlefront II. You're right - the topology is a huge problem - but we're starting to se
by abj 7y ago
Electronic Arts used 3D scanning / photogrammetry in the new Star Wars Battlefront II.
You're right - the topology is a huge problem - but we're starting to see specialized tools that can take minimal input from the artist and automate the topology creation workflow.
Here's the GDC talk where the E.A devs go over how they converted the scans to game usable 3D models.
https://youtu.be/U_WaqCBp9zo https://youtu.be/U_WaqCBp9zo