2 ms·
So, what if we had client that would "account" for that delay and perform correction measures when mixing the audio streams? Net gaming has kind of solved it,
by xtracto 7y ago
So, what if we had client that would "account" for that delay and perform correction measures when mixing the audio streams? Net gaming has kind of solved it, of course for lower bandwidth streaming, but I feel that bandwidth is not the issue here .