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Amazing! I do work in 3D computer vision and I've really wanted to get into 3D generative asset design as a side project at least. If the author or anyone else
by heyitsguay 7y ago
Amazing! I do work in 3D computer vision and I've really wanted to get into 3D generative asset design as a side project at least. If the author or anyone else is interested in collaborating, I'd be down to talk and shop something.
- gaogao 7y agoSure! I've been wanting to incorporate this exact thing for a "And let there be light simulator!" Essentially, people in VR would be able to point and speak to create objects in a shared space.
- heyitsguay 7y agoCool! I've got some Unity VR experience, though i don't know much about incorporating ML pipelines into it. I'm guessing there's resources out there? So basically you'd want speech -> text -> object?
- gaogao 7y agoExactly!
- JabavuAdams 7y agoI've got some of this working in Python, outside of Unity. Last time I looked at integrating with Unity there seemed to be some Google API requirements that were hard/annoying to meet in my few hours of digging. Should take another look. All the VR HMDs have mics.
- starstorms 7y agoThis would be really incredible! Could maybe be a way to quickly make video game assets for testing and such. Although to make the meshes performant in a game engine you'd need to decimate them quite a bit as the marching cubes I used here produces really dense meshes.
- heyitsguay 7y agoDo you think the resulting meshes are amenable to auto-decimation tools? Also (directed to the previous poster), while VR applications sound cool, i must admit my interest really lies in improving the asset generation tools themselves. The work done in the original post is super inspiring, I'd love to see a more robust asset generation pipeline built up from tools like that.
- JabavuAdams 7y agoOh wow, count me in. You could use Google Cloud Speech to go from voice -> text, and then Google Cloud Natural Language to go from text -> simple command interface. I've got both working in Python, but don't do anything with the parsed text. I want to do things like "create sphere" "move that up" "no, bigger" etc.