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Yes I made a mistake during editing the comment, I had processor threads in there before and somehow got mixed up with cores, my apologies. As with the other p
by daemin 7y ago
Yes I made a mistake during editing the comment, I had processor threads in there before and somehow got mixed up with cores, my apologies.
As with the other points though, a low-mid tier gaming PC is something like 4 core/8 thread, 16GB ram, a HDD for bulk storage and an SSD for system & some select game(s). Someone that is buying a Macbook Air or an Ultrabook or something with only 2 cores is selecting it for something else rather than gaming. So irrelevant to the discussion.
The reason no big publisher targets 16GB for a game is because of these old consoles. The games can and do use more memory if available but they are limited by having to target these low spec consoles. They're also required to support the slow HDD speed of the current generation of consoles, so no exploiting SSDs either. This takes significant time and resources to optimise for!