4 ms·
Yep Adobe and their unwillingness to port was a big part of it. I think Steve carried that with him and gained a little joy in staking Flash in the heart when h
by kls 7y ago
Yep Adobe and their unwillingness to port was a big part of it. I think Steve carried that with him and gained a little joy in staking Flash in the heart when he did.
- pjmlp 7y agoThe irony is that Flash is pretty much alive. After those actions, Adobe created an AOT compiler for Flash, so before Unity and Unreal took off, plenty of iOS games were actually AOT compiled Flash ones. Following up on that, Animate was born. Now thanks to WebAssembly and CheerpX, old Flash applications can keep on running.