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A thoroughly modern particle system (2009)
- gmueckl 7y agoThis is old, but it is still an incredibly good writeup of how one can achieve beautiful and impressive GPU particle effects. I loved the demo when it was released and I have watched it again and again over the years. It has a mesmerizing quality to it.
- arianestrasse 7y agoWhat demo are you talking about? I don't see any links to something like that within the article itself.
- jharsman 7y agoDemo is called Blunderbuss, by Fairlight: http://www.pouet.net/prod.php?which=53950 http://www.pouet.net/prod.php?which=53950 Youtube: https://www.youtube.com/watch?v=VCpYH8yDK8g https://www.youtube.com/watch?v=VCpYH8yDK8g
- arianestrasse 7y agoAwesome, thanks for the links!
- pixelpoet 7y agoAuthor of this article is also the creator of new vfx system Notch: https://www.notch.one/ https://www.notch.one/ Besides that he's a legendary member of demogroup Fairlight as noted below. One of my favourite people to talk to at demoscene events :)
- jayd16 7y agoA flaw in this technique is that you only get particles from things on screen. If you want particles to fall from off screen down or float up into view, you have to compensate with a traditional CPU particle emitter.