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> For a low end PC system we are talking about having 8 cores, 16GB of ram, a decent video card, and an SSD usually or at least a disk capable of 100+ MB/s. Th
by jfkebwjsbx 7y ago
> For a low end PC system we are talking about having 8 cores, 16GB of ram, a decent video card, and an SSD usually or at least a disk capable of 100+ MB/s.
That's definitely not low-end. More like mid to high-end.
Low-end is still 2 cores, 4 GB of RAM, with integrated graphics.
- kevingadd 7y agoMost games simply don't target integrated graphics.
- Retric 7y agoMost AAA games don’t, but a lot of games do. Sims 4 for example is still a very popular 3D game, but it’s not very demanding. MMO’s are often designed for very low minimum hardware.
- jfkebwjsbx 7y agoFalse. Most games do target iGPUs, including most eSports and most indie games, which are the /most popular games. The console AAA games are the ones that target proper GPUs because consoles have them. If they were targeting PC only, you wouldn't see them.
- daemin 7y ago8 processor threads, 4 physical cores. Yes it's more of a mid tier system but it's a low end system that you would get to play games on. Also given that games still target the consoles you can get away with 8GB of ram easy.
- jfkebwjsbx 7y agoYou said cores, not threads. In any case, 2 cores are still a thing. Even the new Macbook Air has 2 cores, so yeah... Further, no one targets 16 GB RAM for a game. Not even the non-released, next-gen consoles have 16 GB dedicated CPU memory. Similarly, not everyone one has an SSD and therefore companies cannot target that. Only in a few months with the new gen of consoles we will see actual games targeting SSD speeds.
- daemin 7y agoYes I made a mistake during editing the comment, I had processor threads in there before and somehow got mixed up with cores, my apologies. As with the other points though, a low-mid tier gaming PC is something like 4 core/8 thread, 16GB ram, a HDD for bulk storage and an SSD for system & some select game(s). Someone that is buying a Macbook Air or an Ultrabook or something with only 2 cores is selecting it for something else rather than gaming. So irrelevant to the discussion. The reason no big publisher targets 16GB for a game is because of these old consoles. The games can and do use more memory if available but they are limited by having to target these low spec consoles. They're also required to support the slow HDD speed of the current generation of consoles, so no exploiting SSDs either. This takes significant time and resources to optimise for!