3 ms·
Try the walking games, like Firewatch, Gone Home, Ethan Carter, Edith Finch, Dear Esther? Dour though. Revolution (Broken Sword, etc) tend to have fewer puzzle
by netjiro 7y ago
Try the walking games, like Firewatch, Gone Home, Ethan Carter, Edith Finch, Dear Esther? Dour though.
Revolution (Broken Sword, etc) tend to have fewer puzzles outside the context of the story than Lucas Arts (Monkey Island, etc).
Some of the modern groups have built some really good stuff. Try Resonance for a great brain fry, or Technobabylon, Gemini Rue, Shardlight, Cathy Rain for lighter noggin usage. IIRC telltales Sam and Max had fun story and humour while light on puzzles.
adventuregamers.com has a large library of reviews with a general scoring and som "good" and "bad" points. I've found their taste to be relevant enough to look at, while figuring out which good/bad to look for or avoid respectively.