4 ms·
There's probably several ways around this. One could just be making everything interactable in a "drag it around" sense, but only some things actually able to i
by naravara 7y ago
There's probably several ways around this. One could just be making everything interactable in a "drag it around" sense, but only some things actually able to interact with other objects or able to be placed in a bin for later.
Although, come to think of it, game design that compels you to put every random thing in a bin because "it might be handy later" is one of the things I hate about open world games and their crafting/inventory systems.
Alternatively, they could just make you double-tap to interact and single tap to take a closer look or something. 3D touch had some interesting possibilities as well.