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I stopped playing Zelda on switch because of the loading times. It gets very frustrating when you try out a dungeon. I would replace my current switch in a bli
by sumofi 7y ago
I stopped playing Zelda on switch because of the loading times. It gets very frustrating when you try out a dungeon.
I would replace my current switch in a blink of an eye if a new model with reduced loading time would come out
- VHRanger 7y agoThe annoying part of breath of the wild is how much a better experience you can get for it by emulating the game with CEMU. With a gaming computer you'll get 2k resolution and 60+fps easily. On switch you barely get 720p/30fps
- brirec 7y agoAn update a good few months ago decreased loading times pretty substantially. Not sure when you stopped playing, but I hardly notice it loading sometimes.
- sumofi 7y agoCould easily be. I got it when it came out. Will have more time the next few weeks anyway.
- wincy 7y agoWell, if you’ve got a good PC Cemu emulates the Wii U botw amazingly well.
- snvzz 7y agoToo bad about it being closed source. Once they get a C&D and they close shop and disappear into the void taking the source with them, the patreon supporters are going to feel so dumb. My advice is to _Never_ support the development of a closed source emulator.
- Kaze404 7y agoTo be fair the game's best content is the overworld. The shrines and main quests could have been cut from the game and it would arguably be a better game.
- p1necone 7y agoI loved the shrines. There were some really cool designs, like the one that was basically minigolf but you whacked stuff with your weapons. And the electricity puzzles (that you could cheat at if you were savvy and realized all your metal equipment could conduct electricity the same as the actual puzzle blocks).
- Kaze404 7y agoReally? I thought most of the puzzles were either insultingly easy or the same combat shrine for the 30th time. Granted, it's technically a product for kids so it makes sense that some of the content is that easy, but it's such a missed opportunity for the game to introduce so many cool ways of interacting with the world and never build up on them in the puzzles. There's not a single shrine in the game that uses more than two "apps" at once, and even those that do use two are so few and far between I can't remember a single example.
- p1necone 7y agoI do agree there were too many identical combat shrines, I was always disappointed when I found one of them, but did you try to get all the chests as well? Most shrines had one or more optional chests that basically acted as "hard mode" and your minimap reported which shrines you'd found all the chests in too. The ideas in the shrines definitely could have been expanded on more though for sure.
- Kaze404 7y agoThat's a good point. I remember some of the chests being fun to get, though I never bothered to get all of them because there's really no reward besides the extra challenge. I know that's what I'm asking for, but it always felt like a waste of time.