4 ms·
> There is nothing more frustrating than solving pointless puzzle after pointless puzzle. Each puzzle solved should bring the player closer to understanding the
by jmilloy 7y ago
> There is nothing more frustrating than solving pointless puzzle after pointless puzzle. Each puzzle solved should bring the player closer to understanding the story and game.
A friend of mine was recently complaining about how adventure games and even rpgs (in both video and board game formats) lack significant character development, even the best ones with great worlds and stories. I don't personally have enough experience to have an opinion, but I thought it was interesting that the relevant guideline here shows exactly that: it mentions "story" but not "character". (I'm not sure what is meant here by "game"). Maybe my friend is not wrong.
- zokier 7y agoFor (C)RPGs the problem might be that developers try to give players so much freedom that the character ends up being more of a blank slate, and it is pretty difficult to write meaningful development for that. And even when the character is not a blank slate then it might be something very bland/average so that most people can identify with and immerse in that character. As it turns out, most people don't really seem to want to play a role, they want to play their own thing which is very different. Think how much character development a play writer can write if they expect the actors to form their characters on a whim? And the actors being not professional ones who would be very good at it but your average common people.