4 ms·
I’d like to understand what’s the benefit of this opposed to running at a fixed clock speed? My guess is it has something to do with cost savings (cheaper to m
by tracer4201 7y ago
I’d like to understand what’s the benefit of this opposed to running at a fixed clock speed?
My guess is it has something to do with cost savings (cheaper to manufacture silicon that has to perform “better” some of the time as opposed to all of the time).
- sumofi 7y agoYou can't do that with a console. All of them have to hit the min specs. You can allow one game to use more gpu while reducing cpu and vise versa. Just imagine a cpu heavy rts vs a graphic intense rpg
- wmf 7y agoIf they fixed the clock it would have to be lower which would lead to lower performance.
- deleted 7y ago[deleted]