3 ms·
Yeah, I think adventure games were given a free pass in the 2000's when the narratology vs ludology debate was going on, being automatically labelled as narrati
by johnchristopher 7y ago
Yeah, I think adventure games were given a free pass in the 2000's when the narratology vs ludology debate was going on, being automatically labelled as narrative games. There is/was also a very vocal crowd for insane puzzles that drove out regular or casual players to other pastures.
Nowadays I either play a game for the dopamine rush (street fighter), the zen like thing (the witness/the talos principle) or the story (Virginia, sea of solitude).
Took me a while to realize that stories in classic adventure games were what I really liked, not the puzzles.
- gentleman11 7y agoThe witness is a very relaxing game