2 ms·
For cross-platform I'm already quite happily using Qt's RHI which abstracts Vulkan, GL, D3D and Metal (https://www.qt.io/blog/qt-quick-on-vulkan-metal-direct3d
by jcelerier 7y ago
For cross-platform I'm already quite happily using Qt's RHI which abstracts Vulkan, GL, D3D and Metal (https://www.qt.io/blog/qt-quick-on-vulkan-metal-direct3d https://www.qt.io/blog/qt-quick-on-vulkan-metal-direct3d).