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asiekierka, I'm very impressed. How did you go about building this? Did you start with the assembly and work backwards to Pascal? Did you use a Pascal decompile
by benhoyt 7y ago
asiekierka, I'm very impressed. How did you go about building this? Did you start with the assembly and work backwards to Pascal? Did you use a Pascal decompiler? Even then I can't imagine how you managed to get the output byte-for-byte equivalent...
Anyway, as someone who downloaded ZZT from BBSes and wrote ZZT-OOP back in the day, I love this. I recently started writing a version of ZZT in Go, but haven't progressed since being able to load and display worlds. :-|
- benhoyt 7y agoHis original announcement is in this video (starts at around 34:00): https://www.twitch.tv/videos/568019342 https://www.twitch.tv/videos/568019342 ... one of the questions asked in the chat (55:07) is "How?" and he says he's going to answer that in more detail in the future -- tantalizing! I for one would be very interested. He adds, "As a quick summary: I spent a lot of hours on this. I don't even want to admit how many hours I spent on this. Essentially lots of effort, and time, and sweat. No tears though." Kudos!
- asiekierka 7y agoTo correct that a little: - I'd love to give a more detailed explanation, but I've never managed to consistently operate a blog, so that might need to wait a while. - After getting some perspective, I may have overexaggerated the scale of the number of hours I had spent on this.
- benhoyt 7y agoIn that case, would you mind (pretty please? :-) writing a few paragraphs here about how you did this, technically speaking?