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I briefly tried Futhark for a couple of weeks but it feels like wishful thinking. Writing efficient GPU programs is all about modeling the hardware memory hier
by fluffy87 7y ago
I briefly tried Futhark for a couple of weeks but it feels like wishful thinking.
Writing efficient GPU programs is all about modeling the hardware memory hierarchy in your algorithms, and using it efficiently, eg by controlling the memory transfers across the hierarchy.
Futhark doesn’t really let you do that, and the consequence is that if you need to use sort, inclusive_scan, or similar, either your Futhark compiler exposes a times primitive for that, or you are out of luck. Sure, that can be done by calling CUB, cutlass, cuFFT, etc. but if you need to solve a problem in your own domain, that means that you probably need to use something else.