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I admit I love reading about these sorts of things because I (naively) thought I'd "invented" the next awesome thing as a teen in the 90's when I thought of a s
by soylentcola 7y ago
I admit I love reading about these sorts of things because I (naively) thought I'd "invented" the next awesome thing as a teen in the 90's when I thought of a similar concept.
It was during the mainstream of DOOM and the peak popularity of "Laser Tag" when the home/toy version of the game had given way to warehouses with backpack-powered systems and centralized scoring/tracking.
I figured you could build a laptop/small form factor PC that would fit in a backpack and power a VR rig to overlay a virtual environment on the "warehouse". Since the play space was a known environment and could have tracking beacons, orientation would be relatively simple and the computers could communicate with a central server. Since laser tag was already like a first-person shooter, it wouldn't require much more than graphics to visualize the "laser beams" and maybe add some texture to walls and surfaces. No need to simulate movement or the tactile feel of platforms and such because they exist in real life.
Of course I had no concept of the processing power needed to do this or how it compared to a laptop/sff PC of the time. I also had no idea of just how tough it would be to achieve usable latency on such a system. But hey...it was 1994 and I was 16. I thought we'd all be playing VR DOOM laser tag within a few years as soon as someone got around to building it.
I guess my timeframe was off by 25 years or so, but maybe in another 5 it'll be commonplace.