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I hate to be that guy, but am I wrong in thinking that the only point made in this 2000 word article is "Don't spend money on advertising to get your iOS app to
by swombat 16y ago
I hate to be that guy, but am I wrong in thinking that the only point made in this 2000 word article is "Don't spend money on advertising to get your iOS app to be successful"?
Of so, I'd like a prize for managing to deliver 150x human-readable compression :-)
- stephth 16y agoThe actual facts and numbers here make a strong argument. As an iPhone indie developer I thought it was well worth the read.
- michaelbuckbee 16y agoHere's the issue, I've read multiple other articles saying the exact opposite: you should buy DF ads, you should buy ads on the iPhone review sites, etc. In this article they are staking out a position somewhat against the conventional wisdom and contrary to what they've previously recommended people doing. Given that context, I think it's important that they back that up with some data and a some description of their thought process.
- kmfrk 16y agoI'd revise it to "Don't spend money on advertising for you iOS - even if you wanted to, the price has multiplied many times over for the last couple of years". I found it very meagre on stats and arguments, and I think what was most interesting to me: whether there's a difference to companies and apps with traction and those without. I would never pay for ads on a product that hasn't gained any traction, users nor fans, but I wouldn't mind paying for some reddit ads later on. As long as you consider buying ads to be noticed instead of buying ads to get people to like you, I think it's still open for discussion.