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OpenGL 3.2, huh? Well, I guess it's better than nothing, but had a faint hope Apple will skip ahead to 4.0 or even 4.1. Next time around it seems.
by lurch_mojoff 16y ago
OpenGL 3.2, huh? Well, I guess it's better than nothing, but had a faint hope Apple will skip ahead to 4.0 or even 4.1. Next time around it seems.
- masklinn 16y agoIntel's HD 3000 seems to only support OpenGL 3. NVidia's 320M and 330M are likewise limited to OpenGL 3.3 (according to wikipedia, NVidia's own spec pages only talks about 2.1[0]). I'm not sure it makes as much sense to support that. [0] http://www.nvidia.com/object/product_geforce_gt_330m_us.html http://www.nvidia.com/object/product_geforce_gt_330m_us.html
- zdw 16y agoApple has used LLVM in the past to run more advanced OpenGL implementations on lesser hardware - their Intel 950 graphic driver was one example of this: http://lists.cs.uiuc.edu/pipermail/llvmdev/2006-August/006492.html http://lists.cs.uiuc.edu/pipermail/llvmdev/2006-August/00649... Of course, this only covered vertex processing and other compute-intensive tasks, and thus wouldn't apply to many other OpenGL features.