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I'm in game dev, and logs are one of the most, if not the most useful debugging tools we have. It's not uncommon to see rare bugs that we can't reproduce yet ha
by cecilpl2 7y ago
I'm in game dev, and logs are one of the most, if not the most useful debugging tools we have. It's not uncommon to see rare bugs that we can't reproduce yet have to fix, and the only thing we have to go on is a log and a video. It's usual to add speculative logging to help figure out what the problem is the next time we happen to see the bug.
It's also very helpful to identify performance issues when you have a flamegraph with interspersed log lines on a timeline.