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At my employer we've used Skype, Lync, Slack, Teams, Slack again, Zoom for our meetings and whilst some have started to become OK now (Slack and Teams), it's la
by moogly 7y ago
At my employer we've used Skype, Lync, Slack, Teams, Slack again, Zoom for our meetings and whilst some have started to become OK now (Slack and Teams), it's laughable to me how bad the voice experience still can be considering how this has been a solved problem in the gaming community for what, 15 years?
Today? If I could choose, I'd just use Discord. The only annoying limitation is the 10 people screenshare/Go Live limit but that's only really a problem for company-wide meetings but thankfully in my case they're usually not very, ahem, informative (and thus not essential), plus they get recorded anyway.
- cameronbrown 7y agoCompany wide meetings are a great way to keep everyone on the same page and aligned to the same goals - but they start losing effectiveness as your company does more stuff. I think trying to keep things two-way is incredibly challenging as your company scales, if you don't do that, then it's just a presentation and not worth attending.
- andor 7y agoMost of the videoconferencing tools support the state-of-the-art Opus codec. If people are not using headsets though, echo cancellation is required, and that can seriously mess with the audio quality. Gamers use high-quality headsets with good microphones. Anything Bluetooth is still rather low quality because of the codecs used by the legacy hands-free profile. This will improve with Bluetooth LE Audio.