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> Even if someone did genuinely want to switch, game development skills aren't necessarily easily transferable to other kinds of development, even if it helps.
by manfredo 7y ago
> Even if someone did genuinely want to switch, game development skills aren't necessarily easily transferable to other kinds of development, even if it helps.
This needs a lot of qualification. Even someone doing scripting probably has picked up coding fluency at least. Programming game engines and networking code is definitely tackling complex problems and could at least get a mid-level dev role. I think 3d asset creation is probably the most game-specific role, and even that is something that is used by special effects companies and design firms.
> That advice makes sense if a company you works for sucks, but if an entire industry is broken, you can't just tell people to suck it up and find a new industry.
You absolutely can tell people to suck it up and find a new industry. This mentality is why the game industry can get away with bad work life balance and low job security. Because people keep working there. If the game industry was starved for talent, then they'd have to offer better work experiences.
- Impossible 7y agoI think 3d asset creation is probably the most game-specific role, and even that is something that is used by special effects companies and design firms. Game industry working conditions are generally significantly better than VFX and can be better than design firms looking for similar skillsets.