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>If games industry is harsh, jump ship. If the industry you work in sucks, jump ship? That's not exactly great advice when you've spent decades honing your cra
by meowface 7y ago
>If games industry is harsh, jump ship.
If the industry you work in sucks, jump ship? That's not exactly great advice when you've spent decades honing your craft in a certain industry. Even if someone did genuinely want to switch, game development skills aren't necessarily easily transferable to other kinds of development, even if it helps.
That advice makes sense if a company you works for sucks, but if an entire industry is broken, you can't just tell people to suck it up and find a new industry.
- manfredo 7y ago> Even if someone did genuinely want to switch, game development skills aren't necessarily easily transferable to other kinds of development, even if it helps. This needs a lot of qualification. Even someone doing scripting probably has picked up coding fluency at least. Programming game engines and networking code is definitely tackling complex problems and could at least get a mid-level dev role. I think 3d asset creation is probably the most game-specific role, and even that is something that is used by special effects companies and design firms. > That advice makes sense if a company you works for sucks, but if an entire industry is broken, you can't just tell people to suck it up and find a new industry. You absolutely can tell people to suck it up and find a new industry. This mentality is why the game industry can get away with bad work life balance and low job security. Because people keep working there. If the game industry was starved for talent, then they'd have to offer better work experiences.
- Impossible 7y agoI think 3d asset creation is probably the most game-specific role, and even that is something that is used by special effects companies and design firms. Game industry working conditions are generally significantly better than VFX and can be better than design firms looking for similar skillsets.
- Frost1x 7y agoWhile I mostly agree with your comment, I do want to mention for anyone who finds it useful: there's quite a bit of modeling and simulation work in the scientific computing and research industry, including the US government and contractors that lends itself well to certain game development skillsets. There's typically more focus on analytics and the science skills over artistic skills (sorry graphic artists, environmental artists, etc.) obviously, but backend developers in gaming often have a lot of useful overlapping skills and knowledge in terms of systems design, design patterns, sets of problems, etc. Pay is good, work/life balance is great, intellectually stimulating, it's challenging yet enjoyable (though arguably not as fun as game development). In many cases, industry borrows or leverages work from the gaming industry quite a bit. A step further and the defense industry/military industrial complex would also love to have more game developers--though tech has a pretty anti-government pro-business vibe overall (not surprisingly).
- bennysonething 7y agoI've worked with quite a few developers who be jumped ship from the games industry. From what I've read it's a common pattern for for older game devs looking for sane working hours.