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You'll build to almost the same number of raw CPU cycles executed for the code, but probably build a better-performing game in a language with safer/simpler con
by jkoudys 7y ago
You'll build to almost the same number of raw CPU cycles executed for the code, but probably build a better-performing game in a language with safer/simpler concurrency/parallelism. Ever since futures (concurrency) has stabilised, rust's my first choice on this. Pretty much all of his points not related to the sheer age of C apply; you can even get the 0-byte-overhead webassembly if you go no-std, though I seldom forego something so useful that's smaller than the loading-screen background.