4 ms·
I had completely forgotten about this old chestnut. Have they made a multiplayer version yet?
by rs23296008n1 7y ago
I had completely forgotten about this old chestnut. Have they made a multiplayer version yet?
- floren 7y agoI think multiplayer would completely wreck the strategic / thoughtful gameplay of NetHack. When I'm playing, if I get into a sticky situation I'll frequently make perhaps one move per minute, because until I act the monsters can't act either, so I have lots of time to look through my potions and spells and decide on a plan. How does this translate in multiplayer?
- pfarrell 7y agoThe nethack faq [0] agrees with you, with the exact reasoning you describe. 0: https://www.nethack.org/common/info.html#not https://www.nethack.org/common/info.html#not
- ratacat 7y agoIt's not nethack, but I've made a multiplayer roguelike, that's actually launching its beta test today if you want to come play, best thing is to join the discord. https://discord.gg/rMBq7T https://discord.gg/rMBq7T
- aww_dang 7y agoHere's my version of a multiplayer rougelikelike in the browser. Also has an optional crypto integration. https://playerkillers.exchange https://playerkillers.exchange
- jamesgeck0 7y agoFor multiplayer, you're better served turning to the "rogue-lite" genre of games. Spelunky in particular is great. Crypt of the Necrodancer, Dungeon of the Endless, and Enter the Gungeon are also very good.