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"High battery consumption and no way to control background services" - Doesn't apply to iOS apps and background services are controllable and automatically shu
by illuminati1911 7y ago
"High battery consumption and no way to control background services"
- Doesn't apply to iOS apps and background services are controllable and automatically shutdown unless there is specific purpose such as streaming music. Apps abusing these rules will be rejected and removed from app store.
"- 100% access to local user data"
- Completely false. No access whatsoever unless explicitly granted by the user.
"Fast and unsafe languages such as C and C++ (yes they also come in the SDK tooling)"
True, but marginally used and personally I'll take fast and unsafe rather than slow and unsafe.
"Fast with WebGL 2.0, and proper use of hardware accelerated CSS"
"WebAssembly"
- Valid points. These really are positive developments in terms of web dev. AFAIK WebGL would only give benefits in games and then you would be limited by connection and the process resources of the browser app. WebAssembly is cool, yet 99.999% of cases are basic React apps that don't get any benefits from either of these.
"Limited access is actually a positive"
- Not being able to make the app that you want to make as an web app can be seen as positive I suppose. In native apps there is not direct access to almost anything, but once permissions are given, apps can fully utilize the OS/Hardware features.
- pjmlp 7y ago85% of the world doesn't enjoy those iOS benefits, as per mobile OS market share.
- scarface74 7y agoDo you develop apps targeted at China, India, etc? Once you ignore developing countries, the market share of iOS grows a lot higher. If you target North America for instance, you’re close to 50%
- pjmlp 7y agoYeah, up to 28% in Europe, our main market.
- illuminati1911 7y agoGlobal market share is not relevant. Target group(s) of the industry the application will be developed for and market share of iOS users amongst them is. In English, unless you are developing apps for poor developing countries, you have to consider iOS users and often the iOS is the lead platform. Couple of years ago I was developing app for well known Fortune 500 consumer brand in China and while iOS market share was about 15%, amount of iOS users for our apps were about 33% (1/3). When it came to customers actually using money iOS marketshare was somewhere around 40-50%.