3 ms·
Couldn't find this anywhere, but I swear John Carmack once mentioned that a reason they included the textures in Quake BSPs was as a form of copy protection. Th
by strictnein 7y ago
Couldn't find this anywhere, but I swear John Carmack once mentioned that a reason they included the textures in Quake BSPs was as a form of copy protection. They were annoyed with people grabbing lots of Doom wads and selling them.
Maybe he mentioned that in his .plan file that you had to use finger to access.
Edit: Sort of correct. A bunch of details here: http://www.gamers.org/dEngine/license/quakeedit.html http://www.gamers.org/dEngine/license/quakeedit.html