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How are you suggesting to write shaders in the browser if they are expected to be in a binary form? WebGPU community group is open to anyone interested: https:
by kvark 7y ago
How are you suggesting to write shaders in the browser if they are expected to be in a binary form?
WebGPU community group is open to anyone interested: https://www.w3.org/community/gpu/ https://www.w3.org/community/gpu/
- jcelerier 7y agoWe can compile and run c++ code in a browser with WASM versions of clang, why would it be any issue to compile glsl / any other language to spir-v ? That's already what almost everyone is doing with spirv-cross / shaderconductor on the desktop