4 ms·
That's true, but also a reflection of the whole WebGPU standardization process. It tries to be low-level enough to be performant yet still human writable. I agr
by kvark 7y ago
That's true, but also a reflection of the whole WebGPU standardization process. It tries to be low-level enough to be performant yet still human writable. I agree it's tricky, but just because it's hard to formulate the concrete goals doesn't mean that there is nothing to discover.