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reject it and there will be no WebGPU for 1.5 billion iOS devices just like there is no WebGL2 for 1.5 billion iOS devices.
by gfxgirl 7y ago
reject it and there will be no WebGPU for 1.5 billion iOS devices just like there is no WebGL2 for 1.5 billion iOS devices.
- shmerl 7y agoWhy should Apple dictate their approach to everyone else then? If they are so resolved to remain outsiders technology wise because they are crazy bent on NIH, let them be outsiders. I'd say everyone else should take a hard stance on this and show Apple to the door, instead of dancing under their tune.
- xenadu02 7y agoIt's called a "standards process" for a reason. Even if you personally have a different opinion the point of a standard is to get everyone implementing it on-board with that standard. Releasing a standard that a major member opposes and won't implement is a pointless exercise.