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GLSL has 64-bit values with "double" and "dvecN" since 4.0 [1] or with ARB_gpu_shader_fp64 [2]. I don't know if anyone actually uses them, though :) [1]: https
by pcwalton 7y ago
GLSL has 64-bit values with "double" and "dvecN" since 4.0 [1] or with ARB_gpu_shader_fp64 [2]. I don't know if anyone actually uses them, though :)
[1]: https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Scalars https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Scalars
[2]: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_fp64.txt https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_g...