3 ms·
Vulkan itself supports both GLSL and HLSL (and any other shading language that can compile to SPIR-V), so you'd still usually end up writing GLSL anyway.
by FreeFull 7y ago
Vulkan itself supports both GLSL and HLSL (and any other shading language that can compile to SPIR-V), so you'd still usually end up writing GLSL anyway.